Monthly Archives: June 2014
Hah! A pun. I haven’t done one of those in a while.
Having just finished seeing ‘How To Train Your Dragon 2’, I knew a review of it was going to be expected by…somebody. Myself, if nobody else. Read the rest of this entry
Simon awoke in an unfamiliar room. His first instinct was to panic. He bolted upright, eyes darting around his surroundings. The room was very, very red. Red, pod-like chairs. Red, featureless doors. Hanging from the ceiling above him was a bright light.
Something I’ve been thinking about recently is what we mean when we say that something is ‘bad’ or ‘good’.
For a piece of art in particular, we tend to see ‘good’ and ‘bad’ as concepts that are universally agreed upon. When someone admits to liking a film, book, still image or Television show that is largely considered ‘bad’, we all tend to operate under the idea that liking said things are ok, so long as it’s lack of quality is still acknowledged.
I am just as guilty as anyone of calling a work ‘bad’ or ‘good’, but the question remains; Are there universal, definitive standards by which a work can be judged?
The Electronic Entertainment Expo has come, and once again I find myself unable to attend. Since I’m not exactly a hardcore gamer (a fact evidenced by my utter lack of posts on anything game related until this point), this isn’t too big of a bummer. And yet, as one of the five people on planet Earth who owns a Wii U, Nintendo’s newest look at their upcoming games for the system was quite enticing. And so here I go, attempting to lay out my thoughts on what’s new, and by extension why I think Nintendo is winning the current stretch of the console race from a quality standpoint.
Because I can.